
Destination SkillQueue
Are We There Yet
1780
|
Posted - 2012.02.04 18:25:00 -
[1] - Quote
The thing is that's not what people who leave/play other MMOs complain about when they talk about EVE. I'm not saying CCP couldn't improve things on those fronts, but they aren't the major obstacles.
You're also intentionally misrepresenting the gameplay to make your point. Most MMOs are about targeting someone and pushing a button to fire off your ability or macro. In some cases they have autoface for ranged classes without the EVE mechanics, so it literally can be choose target and push button to play that class. The thing is that view isn't the entire reality of how things work in EVE or in other games. If you only do that, you'll end up dead in almost every engagement and it only highlights your lack of skill as a player.
The thing you're really complaining about is that once you've chosen your ship and fit, you have limited options available in the actual combat. You know beforehand how you must fly against various targets and when you can't win. Outside overheating your modules there is little you can do to change how the fight will go assuming both players know what they are doing. I think it's reasonable to ask additonal mechanics to be implemented to spice up the combat and bring new options to the fight and the proper use of them can influence how the fight will go.
The gate issue, ignoring the hyperbole again, is somewhat pointing out the obvious fact, that most of the fighting happens around choke points. I do think the game would be better by making gates harder areas to camp and creating additional paths between areas. So I don't think fighting around gates is an issue, but the tunnel nature of the gate system in some areas is an issue. When you have the choice of going through the obvious permacamped gate or take the side path that goes around large parts of the EVE universe, I think it's safe to say things could be designed in a way that is more friendly to gate travel.
So while I think you've got legitimate complaints buried under your hyperbole, they aren't significant things keeping players away. Something to improve upon sure, but there isn't going to be a rush of players to EVE, if CCP announced new active combat abilities or a new travel system. Considering the activities of most new players actually do, revamping mining and making missioning more interesting and challenging would propably be better at retaining players. |